How to do Nomad Sculpt Rendering( Real-time rendering)

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Nomad Sculpt is a sculpting app available for both iPad and Android. If you have an iPad, you’ll have to purchase it to download it.

On Android, however, you can download it for free and unlock the tools via in-app purchases. (let me tell you all The free version is limited.)

The full set of features includes several brushes, primitive shapes, polygon cutting tools, and loops; the tools are also sensitive to pencil pressure.

You can separate your modifications into different layers to easily go back and forth, and avoid damaging certain areas.

What is rendering in 3d World?

What is 3D Rendering or Real-time rendering?

The process of creating photorealistic pictures for use in marketing, cinema, and advertising with the use of 3D rendering is a relatively new technique that makes use of a computer to calculate and show light reflections on surfaces of 3D models.

A fun truth is that none of the imaginative kitchen or bedroom layouts that you see in any Home decor brochures or any other furniture catalogs are actually true.

They are three-dimensional graphics that have been created in 3D and appear so real that it will be difficult for you to believe that a machine was responsible for creating them.

Drawings used in the technical world have been present for millennia, if not from the beginning of civilization.

They have been an essential element in the process of developing the foundation of a building project, the design of a product, and even the flow of the manufacturing process.

Nothing has changed since then, and they are still regarded as an essential component of the 3D rendering process.

It is utilized in the process of constructing the picture structure and the 3D rendering, which brings the image to life by adding finishing touches like lighting and texturing.

The movie and architecture industries are two of the more known ones that make use of 3D rendering technology, but the technology is vital in many other fields as well.

However, regardless of the application, 3D rendering software applications are adaptable to fulfill the requirements of whatever purpose you use them for.

What exactly does “real-time rendering” refer to?

Real-time rendering, sometimes known simply as rendering in real-time, is a procedure that quickly creates rendered versions of animations and graphics.

Because the process is so rapid, it gives the impression that the pictures are being generated in the here and now.

Real-time rendering is something that you get to experience if you play or watch video games.

This method compiles a large number of pictures and processes them mathematically to get the same frame rate as the human eye.

The visuals that are displayed on the screen make it look as though you are witnessing it in real life.

The creators of video games have been utilizing this technology for several decades, but the creators of building and construction projects are just beginning to catch on.

The majority of renderings are three-dimensional depictions of images that are created on a computer.

The method of real-time rendering is comparable to that of filmmaking and photography in that it likewise makes use of light to generate visuals.

When creating a frame, the rendering process might take as little as a few seconds or as long as many days.

Real-time rendering is far quicker than pre-rendering or rendering is done offline, which takes much more time. These are the two most common approaches to 3D rendering that you may come across.

Rendering is basically Post Processing: Nomad has real-time rendering which means the image you see on your screen is more or less what you see when you export it as a PNG file. However, we can split the whole process into 2 steps once your sculpt is done.

  • Step 1: post-processing
  • Step 2( Render) : Export as PNG

Step 1: Post Processing

Post-processing involves enhancing the looks of your sculpture by tweaking a set of parameters like Ambient occlusion, Tone mapping, Color Grading, etc. 

There are a bunch of such parameters in Nomad sculpt on the top left side of your screen. ( See the image below).

In order to use these parameters, you’d need to “check” them, and once you do so you’ll see a bunch of options for each of those parameters that can be adjusted depending on what works for your sculpt.

You’d be surprised how using these parameters appropriately will add a lot of value to the appearance of your sculpture and the final representation of the same.

Step 2: Export as PNG 

Within the rendering option in Nomad Sculpt, you have the following options:

  • Transparent background
  • Show interface – When you render you can see the interface of the sculpt.
  • 3. Choose the resolution of your
  • Next Hit Export and save it.
Step 1 : Post-processing
Step 2 : Export as PNG

Nomad Sculpt Render Vs. Maya Render

What is Maya Rendering:

The development of three-dimensional computer graphics comes to a close with the rendering step.

Although the process of rendering starts with shading and texturing objects and lighting your scene, the rendering process is complete when surfaces, materials, lights, and motion are processed into a final image or image sequence.

Rendering is part of a larger context that begins with shading and texturing objects.

Rendering through software, such as Maya Software and Mental Ray, results in visuals of the best possible quality and enables you to accomplish the most complex of outcomes.

When rendering pictures to the disc, hardware rendering (available in Maya Hardware and Viewport 2.0) makes use of the visual card in the computer and the drivers that are already installed on the device.

The pictures that are produced by hardware rendering are frequently of inferior quality compared to those that are produced by software rendering. Hardware rendering is typically faster than software rendering.

Maya Scene View Renderer (Hardware)
Viewing the scene through the GUI viewport in Maya allows you to construct your model and animate it more effectively.

The rendering in the viewport is of low quality, however, it has a very quick reaction time.

There are three distinct renderers available for the viewport rendering, and you may select one of them from the menu labeled “Renderer.”

Rendering of Default Quality: This render mode causes the scene views to be produced using the hardware renderer with low-quality settings.

Rendering of a Very High Quality The hardware renderer is capable of producing very high-quality images of scenic views.

Simply clicking the selection box will take you to a new screen where you may make more adjustments to the settings.

It is important to keep in mind that quality will almost always come at the expense of performance.

Viewport 2.0 features a high-performance scene view that is created by a hardware renderer that makes huge scenes more efficient.

It makes it possible for you to engage with complicated sceneries that contain a huge number of elements as well as massive things that have intricate geometry.

The Viewport 2.0 scene renderer makes use of the most recent advancements in hardware rendering technology and enables additional cutting-edge features like motion blur.

Nomad Sculpt has Inbuilt Realtime rendering. It’s easy and Convenient for beginners to try and Learn. But Maya has a High level of rendering using Plugins.

Maya Rendering: Five Most Useful Plugins for Maya Rendering

Maya is a piece of simulation and animation software that has a wide range of capabilities.

It differentiates itself from other 3D software in the areas of animation, lighting, and visual effects (VFX).

In spite of the comprehensive nature of the software/app there is always an opportunity for development, which is where bespoke plugins come into play as the most important component.

There is a large community of developers working on Maya, and they have made it their mission to simplify our processes by providing us with tools that are straightforward to operate.

This post is intended to provide a brief overview of the top five render engines that are compatible with Maya.


Early in 2012, Redshift Rendering Technologies Inc. was established in Newport Beach, California, with the intention of creating a GPU-accelerated renderer of production quality with support for biassed global lighting approaches.

Redshift’s defining characteristic is that it is a biassed render engine, meaning that it uses strategies to ‘cheat’ how the image works — the same approach as CPU-based render engines such as V-Ray.

Unbiased engines simulate the physics of light far more accurately, resulting in significantly longer render times and potentially fewer creative alternatives.

Redshift utilizes out-of-core architecture, which utilizes all of the computer’s resources to render scenes, unlike many GPU render solutions that can only use the RAM available on the GPU, requiring no scene sacrifices.

Redshift utilizes all the memory on all GPUs within a computer, regardless of their RAM sizes.

Redshift scales nicely for freelancers or studios, as one relatively inexpensive license covers one PC, and if that PC has 12 GPUs, the license cost is the same as if it had one, making it potentially more cost-effective than a CPU-based render solution.

Redshift is very addicting and has the potential to become the dominant rendering platform for the remainder of the decade.

2. Pixar RenderMan

Pixar Animation Studios’ RenderMan is a proprietary photorealistic 3D renderer that was developed by the company.

Pixar utilizes RenderMan to render its in-house 3D animated movie projects. RenderMan is also accessible as a commercial product license to third parties, and it may be used for free by anybody who does not intend to use it for commercial reasons.

Innovative rendering technology from Pixar Animation Studios for visual effects and animation.

With a new foundation built for physically-based rendering, RenderMan is able to provide unequaled flexibility for any production process.

RenderMan is not only used for our own feature films at Pixar but it is widely used throughout the industry for rendering Visual Effects and animation, making its scalability and adaptability one of its primary features.

Pixar Animation Studios now offers ready-to-use production tools, including materials and light transport, with no development required.

Physically based shading enables RenderMan to provide highly realistic lighting with minimal setup, including support for multi-bounce ray-traced global illumination and ray-traced subsurface scattering.

Numerous hours of research and development have been devoted to the production of these usually pricey effects. The materials include all possible creative alternatives.

3. Octane

Octane Render is a rendering application that is objective and has the capacity to work in real time.

Octane was created by LuxRender creator Terrence Vergauwen’s Refractive Software. Otoy, makers of LightStage and Octane’s sibling product Brigade, purchased Refractive Software in March 2012. Autodesk backed Otoy.

Octane rewards lighting and texturing. Octane is quick, controllable, and enjoyable to use to generate photorealistic effects.

Octane’s straightforward render choices allow users to focus on creativity rather than debugging settings. While octane is easy to use, it contains advanced capabilities that include OSL script, volumetric shading, and more.


Octane can crash, and its plugin interface with Cinema 4D could be improved. enjoy Octane’s simple approach to settings, but sometimes if you like to break out of the non-biased workflow, such as separating reflection and refraction variables is not quite possible

4. Arnold

Arnold is a 3D rendering engine that was developed by the business Solid Angle. It is a physically based, unbiased, and ray-tracing engine. 

Arnold is a component that is included with Maya; therefore, if you have a subscription to Maya, you have complete access to all of Arnold’s features.

Arnold has been in a number of critically acclaimed films, including Alice in Wonderland, Thor, Captain America, X-Men:

Software for global illumination rendering Arnold makes it simple to produce high-quality 3D pictures rapidly, allowing you to focus on your work.

Arnold software is a very effective Monte Carlo ray-tracing renderer that facilitates speedier work. Interactivity permits immediate outcomes and greater time for iteration.

The interface and controls are intuitive. You may smoothly switch between GPU and CPU rendering to match production requirements.

Arnold is an expert with intricate scene files and large datasets. Tools that are production-ready can manage complicated characters, lighting, and other obstacles. When making hair, fur, and skin, the performance of the computer is maximized.

Integrate with the best digital content creation (DCC) tools for 3D. Benefit from the adaptability and scalability of an open design.

The Arnold GPU enables users to switch between GPU and CPU rendering easily. ray tracing with high-performance Subsurface scattering renders point cloud tuning unnecessary.

5. V-Ray

The Bulgarian business Chaos Group, which was founded in Sofia in 1997, is responsible for the development of V-Ray, a renderer plugin that is compatible with Maya and works faultlessly with it.

V-Ray is a commercial plugin for third-party 3D computer graphics software applications.

It is used for computer graphics and visualizations in industries such as the media and entertainment industry, the production of movies and video games, industrial design, product design, and architectural design.

The frame buffer window in the V-Ray 5.0 version debuted a new appearance and feel (VFB).

For many, the new LightMix was the release’s defining feature. By adding the VRayLightMix Render Element, you may relight a scene within the VFB.

After rendering your scene, you may modify the lighting in the VFB.

This is a big improvement to the quality of life for many users since the manual Light Select Render Element approach was laborious.

The 5.1 edition expands on this and provides numerous additive dome lights, which may be rendered simultaneously and adjusted or toggled to your heart’s desire using LightMix.

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About the Author:

Manny Acharya is the co-founder of Artmellows. Your go-to place for Design, Digital Art, Digital sculpting, Photography, Design Tools and gears Info, and Product Reviews. Manny is a Digital Artist, 3D Sculpt Designer, Ardent Photography, Drone flying Enthusiast, and tech Lover. He supercharges Digital Art and design by crafting memorable 3D sculptures & 2D Design and art. Learn more About Manny:

PS: Manny has created a Beginner Friedly ebook to Learn the Nomad 3D Sculpt App. Know More about the eBook. Know more about Manny

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